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Singles Flirt Up Your Life! (German)
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Singles Flirt Up Your Life.iso
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data1.cab
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Statemachine
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tutorial3.lua
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2004-01-29
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3KB
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115 lines
-- NOT_COMPLETE = 0;
-- JUST_COMPLETE = 1;
-- COMPLETE = 2;
function checkTutorial3Complete()
-- if mission is already complete: return 2
if (retrieveData("complete")) then
return 2;
end
-- check if mission is complete now
-- needed objects list has to be empty
local neededObjects = retrieveData("neededObjects");
if getn(neededObjects) > 0 then
-- not complete
return 0;
end
-- check elaine
local elaine = getParent().getCharacter(ELAINE);
if (not elaine) then
return 0;
end
--local romantic = elaine.getRelationshipCondition(MIKE, REL_FRIENDSHIP);
--if romantic < 1 then
-- not complete
-- return 0;
--end
-- check mike
local mike = getParent().getCharacter(MIKE);
if (not mike) then
return 0;
end
--romantic = mike.getRelationshipCondition(ELAINE, REL_FRIENDSHIP);
--if romantic < 1 then
-- not complete
-- return 0;
--end
-- now complete: return 1
storeData("complete", 1);
return 1;
end
beginStateMachine()
onEnter(function(msg)
-- list of useful things that have to be built
storeData("neededObjects", {"lamp", "kommode", "tv", "plant", "flower"});
popupMission();
end )
onMsg("getText", function(msg)
-- set mission text
if (checkTutorial3Complete() == 0) then
-- mission is not yet complete
setMissionText("tutorial3_name", "tutorial3_desc");
else
-- mission is complete
setMissionText("tutorial3_name", "tutorial3_finish");
end
end )
onMsg("buy", function(msg)
-- check if something useful was built
local sender = getStateObjectFromID(msg.sender);
local neededObjects = retrieveData("neededObjects");
for i = 1, getn(neededObjects) do
print("checking needed object " .. neededObjects[i]);
if sender.hasBehavior(neededObjects[i]) then
print("found");
-- remove from needed objects and store needed objects again
tremove(neededObjects, i);
storeData("neededObjects", neededObjects);
-- remove a moving carton
local cartons = sender.getObjectsWithBehavior("movingCarton");
if getn(cartons) > 0 then
print("delete");
cartons[1].deleteGameObject();
end
break;
end
end
end )
onMsg("checkComplete", function(msg)
if (checkTutorial3Complete() == 1) then
popupMission();
end
end )
onMsg("ok", function(msg)
print("3 ok pressed");
if (checkTutorial3Complete() == 2) then
exitStateMachine();
end
end )
endStateMachine()